

There are up to 12 slots (+ 4 for mutagens) which are being unlocked as you progress – mutagens modify skills making the skills stronger. Assigning a skill to a slot makes it active – you can activate and deactivate skills at will making custom builds to suit your current needs best. You can then assign them to one of the slots. “As you level up the character, you unlock various skills. The fifth group some folks were talking about is Mutagens. Swordsmanship, Alchemy, Signs and Miscellaneous. “Here’s the way the skill development works. Community manager Marcin Mormot weighed in on the same. If you like to tweak and customize, you’ll find it attractive, I think.”Īnother topic was created regarding the skill development and how exactly it all played out. But you can mix armor elements to balance bonuses they offer. For example heavy armor favors agressive swordfighting.

Protection they grant is less important than synergy with combat tactics they are designed for. “There are 3 types of armor elements: light, medium and heavy. Some skills grant additional signs modes or special blows. In other words, to use your build properly, you cast signs, parry, dodge and hit with you sword more or less frequently. You choose (activate) some of them and you have resources to manage (stamina and adrenaline), so behaviour in combat depends on skill choices. CD Projekt RED’s The Witcher 3: Wild Hunt has received some new information on the official forums (via NeoGAF) regarding the various skills that players will be able to use in-game along with the different armour on offer.
